# 运行时操作

# 创建贴图

程序运行时动态创建贴图,需要引入"Slate"和"SlateCore"模块。

UTexture2D* UMainUICppLogic::createTexture(const FString& FullFilePath)
{
    UTexture2D* LoadedT2D = NULL;
    
    IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));

    TSharedPtr<IImageWrapper> ImageWrapper = ImageWrapperModule.CreateImageWrapper(EImageFormat::PNG);
 
    //Load From File
    TArray<uint8> RawFileData;
    if (!FFileHelper::LoadFileToArray(RawFileData, * FullFilePath)) 
    {
        return NULL;
    }
    
      
    //Create T2D!
    if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num()))
    { 
        TArray64<uint8> UncompressedBGRA;
        if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA))
        {
            LoadedT2D = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);
            
            //Valid?
            if (!LoadedT2D) 
            {
                return NULL;
            }
            
            //Out!
             
            //Copy!
            void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
            FMemory::Memcpy(TextureData, UncompressedBGRA.GetData(), UncompressedBGRA.Num());
            LoadedT2D->PlatformData->Mips[0].BulkData.Unlock();

            //Update!
            LoadedT2D->UpdateResource();
        }
    }
     
    // Success!
    return LoadedT2D;
}

UTexture2D* UMainUICppLogic::LoadTexture2D_FromFile(const FString& FullFilePath,EImageFormat ImageFormat, bool& IsValid,int32& Width, int32& Height)
{
    IsValid = false;
    UTexture2D* LoadedT2D = NULL;
    
    IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper"));
    
    IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(ImageFormat);
 
    //Load From File
    TArray<uint8> RawFileData;
    if (!FFileHelper::LoadFileToArray(RawFileData, * FullFilePath)) 
    {
        return NULL;
    }
    
      
    //Create T2D!
    if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num()))
    { 
        TArray64<uint8> UncompressedBGRA;
        if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA))
        {
            LoadedT2D = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8);
            
            //Valid?
            if (!LoadedT2D) 
            {
                return NULL;
            }
            
            //Out!
            Width = ImageWrapper->GetWidth();
            Height = ImageWrapper->GetHeight();
             
            //Copy!
            void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE);
            FMemory::Memcpy(TextureData, UncompressedBGRA.GetData(), UncompressedBGRA.Num());
            LoadedT2D->PlatformData->Mips[0].BulkData.Unlock();

            //Update!
            LoadedT2D->UpdateResource();
        }
    }
     
    // Success!
    IsValid = true;
    return LoadedT2D;
}
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